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Keeping a neutral karma level will result in neither Regulators nor Talon Company mercs bothering you. in order to recruit all followers) may sometimes find themselves attacked by both Talon Company mercs and Regulators at the same time (though they may attack each other first). A player that has been both good and evil (i.e. Likewise, if the player's karma ever becomes evil, they will be targeted by Regulators, even if their karma later raises to neutral or good. Fallout 3 If the player's karma ever becomes good, they will be targeted by Talon Company mercs (even if their karma subsequently drops back to neutral or evil).
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KARMA IN FALLOUT 4 SERIES
The Savior of the Damned Vault Boy image is a reference to Dudley Do-Right of the 1959 collective two animated cartoon series The Rocky and Bullwinkle Show.The Guardian of the Wastes Vault Boy image is a reference to the British Army's Foot Guards.Instead of having a star on the costume's chest, Vault Boy's sports a number 13, referencing Vault 13. The Shield of Hope Vault Boy image is a reference to the comic book superhero Captain America.The Defender Vault Boy image is a reference to the comic book superhero Batman.In Fallout: New Vegas, karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and various towns.
![karma in fallout 4 karma in fallout 4](http://cdn.themis-media.com/media/global/images/library/deriv/932/932244.jpg)
Although it is measured in points, the player never gets to see a numerical karmic value, only the status and the title.
![karma in fallout 4 karma in fallout 4](https://i.ytimg.com/vi/Ljw_rNetu9M/hqdefault.jpg)
Also, a new specific stat called "rank" is added, indicating your rank in the Midwestern Brotherhood of Steel. In Fallout Tactics, reputation titles and reputation are removed, only karma is kept. In Fallout 2, what was originally called "general reputation" is renamed to karma, reputation titles are kept and a new stat called "reputation" is added, acting as a measurement of how you are perceived in various places. In Fallout, karma is simply named "general reputation" (but has the same function as karma in other Fallout games) and reputation titles appeared. Players always start a new game with 0 karma points (neutral). It is classified by three types: good, neutral, and evil. Karma affects a variety of elements, as you gain or lose Karma over the course of the game, people will behave differently toward you, it will unlock certain dialogue options or actions, open up certain areas of the wastelands, it can even affects which companions agree to join you in certain games. The more an intention or an action has as an impact, the more you win or lose karma points. Karma is not only the effects of your actions, but also your intentions that are taken into account and are measured in points called "Karma points". Karma is, philosophically, the principle of cause and effect.